*Content only available in French.
Alexander, J. (2018, February 23). New grant will support up-and-coming female streamers on Twitch. In Polygon. Retrieved from https://www.polygon.com/2018/2/23/17044286/twitch-female-streamer-grant-charity
Alexander, J. (2018, June 27). Streamer Amouranth is latest example of ‘Twitch thot’ harassment problem. In Polygon. Retrieved from https://www.polygon.com/2018/6/27/17506414/amouranth-twitch-thot-streamer-cosplayer-alinity-backlash
Australian Centre for Moving Image. (2018). Women & Non Binary Gamers Club. Retrieved from https://www.acmi.net.au/events/women-nb-gamers-club/
Brown, B. (2018, June 1st). Celebrate Pride Month with Twitch! In Blog Twitch tv. Retrieved from https://blog.twitch.tv/celebrate-pride-month-with-twitch-f5da05407953
Emilygera. (2014, October 16). Attack on feminist game critics hits front page of New York Times. In Polygon. Retrieved from https://www.polygon.com/2014/10/16/6987175/gamergate-new-york-times-esa
Entertainment software association. (2017). Essential facts about the computer and video game industry. Retrieved from http://www.theesa.com/wp-content/uploads/2017/04/EF2017_FinalDigital.pdf
e-Sports Earnings. (2018). Scarlett - Sasha Hostyn - Female StarCraft II Player Profile. Retrieved from https://www.esportsearnings.com/players/2280-scarlett-sasha-hostyn
Fox, J. and Tang, W. Y. (2016). Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies. New Media & Society, 19(8), 1290–1307. DOI 10.1177/1461444816635778
Frank, A. (2018, August 14). Ninja explains his choice not to stream with female gamers. In Polygon. Retrieved from https://www.polygon.com/2018/8/11/17675738/ninja-twitch-female-gamers
Girls on Games. (2018). Girls on Games blog. Retrieved from https://www.girlsongames.ca/
KittyPlays. (2018). Twitch tv. Retrieved from ://www.twitch.tv/kittyplays
Limelight Networks. (2018). The state of online gaming. Retrieved from https://www.limelight.com/resources/white-paper/state-of-online-gaming-2018/
Neys, J., Jansz, J. and Tan, E. (2014). Exploring persistence in gaming: The role of self-determination and social identity. Computers In Human Behavior, 37, 196-209. DOI 10.1016/j.chb.2014.04.047
NYMG Feminist Game Studies. (2018). Not your Mama’s gamer. Retrieved from https://www.nymgamer.com/
Paaßen, B., Morgenroth, T. and Stratemeyer, M. (2016). What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture. Sex Roles, 76(7-8), 421-435. DOI 10.1007/s11199-016-0678-y
Pew Research Center. (2014). Online Harassment. Retrieved from http://www.pewinternet.org/2014/10/22/online-harassment/
Richard, G.T. and Gray, K.L. (2018). Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice, and the Intersections of Learning, Socialization, and Resilience in Online Gaming. Frontiers: A Journal Of Women Studies, 39(1), 112. DOI 10.5250/fronjwomestud.39.1.0112
Shaw, A. (2011). Do you identify as a gamer? Gender, race, sexuality, and gamer identity. New Media & Society, 14(1), 28-44. DOI 10.1177/1461444811410394
Shield, D. (2018, May 30). Sask. internet celebrity Alinity targeted online after dispute with YouTube star PewDiePie. In CBC news. Retrieved from https://www.cbc.ca/news/canada/saskatoon/sask-internet-celebrity-alinity-targeted-online-after-dispute-with-youtube-star-pewdiepie-1.4683877
Sony Interactive Entertainment. (2017). Horizon zero Dawn [Video Game]. Guerrilla Games sur Playstation 4.
Square Enix. (2014). Tomb Raider [Video Game]. Crystal Dynamics, sur Playstation 4.
Ubisoft. (2018a). Assasin Creed : Odyssey [Video Game]. Montréal: Ubisoft sur Playstation 4.
Ubisoft, (2018b). Far Cry 5 [Video Game]. Montréal/Toronto: Ubisoft sur Playstation 4.
Vanderhoef, J. (2013) Casual Threats: The Feminization of Casual Video Games. Ada: A Journal of Gender, New Media, and Technology, 2. Retrieved from https://adanewmedia.org/2013/06/issue2-vanderhoef/
Vermeulen, L., Castellar, E., Janssen, D., Calvi, L. and Van Looy, J. (2016). Playing under threat. Examining stereotype threat in female game players. Computers In Human Behavior, 57, 377-387. DOI 10.1016/j.chb.2015.12.042
Vermeulen L., Van Looy J., De Grove F. and Courtois C. (2011). You are what you play? a quantitative study into game design preferences across gender and their interaction with gaming habits. In Proceedings of the 2011 DiGRA International Conference: Think Design. Retrieved from http://www.digra.org/digital-library/publications/you-are-what-you-play-a-quantitative-study-into-game-design-preferences-across-gender-and-their-interaction-with-gaming-habits/
Williams, D., Consalvo, M., Caplan, S. and Yee, N. (2009). Looking for Gender: Gender Roles and Behaviors Among Online Gamers. Journal Of Communication, 59(4), 700-725. DOI 10.1111/j.1460-2466.2009.01453.x